T.V. Reed: Digitized Lives



Erspace Do video games make kids violent Chapters are generally very short most 15 pages and cover a breadth of ideas within ach As such the book usually doesn t go much. Ty and insightful discussions of how digital communication is impacting our lives and reshaping the major social issues of our ra The book argues that making sense of digitized culture means looking past the glossy surface of techno gear to ask deeper uestions about how we can utilize technology to create a socially politically and conomically just world Companion website available at culturalpoliticsnetdigitalcultur.

Excellent text for a lower level undergraduate course on sociology of media It s written in an Love for Imperfect Things easy conversational style Chapters are posed as uestions How is the digital. In a remarkably short period of time the Internet and associated digital communication technologies have deeply changed the way millions of people around the globe live their lives But what is the nature of that impact In chaptersxamining a broad range of issues including sexuality politics A Heart of Stone education race gender relations thenvironment and social protest movements Digitized Lives seeks answers to these central ues.

World made Who are we online Is verybody ual online and subsections are freuently posed as uestions or debates Is there a real worldvirtual world divide How ueer is cyb. Tions What is truly new about so called new media and what is just hype How have our lives been made better or worse by digital communication technologies In what ways can these devices and practices contribute to a richer cultural landscape and a sustainable societyCutting through the vast and often contradictory literature on these topics Reed avoids both techno hype and techno pessimism offering instead succinct wit.

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